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Killzone mercenary


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#41 p1nkm15t Posted 13 September 2013 - 12:22 PM

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lol, bug!



Blood Money Mission, Killed two of the ISA troops before the transport landed.
The transport then swung left to right, before a third trooper fell of the back and made his way to where he was in the vid.
I did manage to kill him from the other side of the walkway, so I didn't need to restart the mission.

Must find a way to stream/record Vita Gameplay...

#42 Saintsy Posted 13 September 2013 - 12:53 PM

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Must be trying to "Twerk" like Miley haha
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#43 p1nkm15t Posted 14 September 2013 - 10:20 AM

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    Sock it to 'em, Ryu

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STA-12 == Crispy Higgys! :D

And if your doing Demo for Justice For All, you can get all of the Brutal melees you need in the area just before the room where you save Gray. And a trophy :)

#44 ctrlaltdel Posted 25 September 2013 - 09:24 AM

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just finished KZ:M - normal campaign. 10 hrs.
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#45 Saintsy Posted 25 September 2013 - 09:29 AM

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Serious? Pretty sure Kz3 only took me like 5-6-7 at most to finish lol.. Pretty awesome for a vita game, maybe theres hopes for a decent SP with SF?
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#46 Axe99 Posted 25 September 2013 - 10:23 AM

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View PostSaintsy, on 25 September 2013 - 09:29 AM, said:

Serious? Pretty sure Kz3 only took me like 5-6-7 at most to finish lol.. Pretty awesome for a vita game, maybe theres hopes for a decent SP with SF?

Aye, both KZ2 and 3 took me in the region of 6-7 hours, and I'm pretty slow at these things.  Nice one CAD, am looking forward to it :D.
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#47 ctrlaltdel Posted 03 October 2013 - 05:41 AM

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View PostSaintsy, on 25 September 2013 - 09:29 AM, said:

Serious? Pretty sure Kz3 only took me like 5-6-7 at most to finish lol.. Pretty awesome for a vita game, maybe theres hopes for a decent SP with SF?

ya, started with the expert level, keep dying, ended up down back to normal, finish the game, try some other mercenary contracts and trying to grab all the single player trophies :P

now since i finished it and have unlock "ghost" vanguard, planning to start again with expert. can do more stealth :D
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#48 ctrlaltdel Posted 06 December 2013 - 10:31 PM

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check my vita this morning and there is a 358MB patch and already started downloading automatically.
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#49 WalrusKing Posted 14 October 2014 - 10:32 AM

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Killzone Mercenary update adds PlayStation TV compatibility
Plus, a restart-from-checkpoint system added following player feedback


When the PlayStation TV was first announced, we were super excited at the idea of having Killzone Mercenary running on a big TV screen. So, we went to work on making that idea happen, and are pleased to announce we can finally share the results.

As of today, update 1.11 will be freely available across all regions, bringing full support for the PlayStation TV system to Mercenary, ahead of the device’s 14th November EU launch. The game does indeed look fantastic on the big screen; and the Dualshock controls bring a new feel to the game’s mechanics – we’ve reworked all the touch mechanics to maximise the experience when played with those controls.


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Knowing that PS Vita players will play directly with PlayStation TV players online, we’ve also worked hard to ensure that the game is balanced for both parties, without either one having a competitive advantage.

Also, as part of update 1.11, in response to player feedback, we’ve finally been able to implement a restart-from-checkpoint system into the game, so campaign players can save progress mid-mission and return to it at a later date, without need to hit the suspend button!

Happy hunting Mercs, and don’t forget to let us know what you think of the changes.

Source: PlayStation Blog EU

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#50 Axe99 Posted 14 October 2014 - 09:15 PM

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Some good changes, thanks for the update Spec B).  This game has had excellent support (and also fairly sensible making one of the Vita's biggest games work with Vita TV to boot) :).  I've been saving this to play when I'm down in Melbourne over Christmas, looking forward to it :D.
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